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Cristian Crețu
2026
Writing
  • october 2026

    eight days in. lately i've been working on a helper in anara that can teach you anything.

  • september 2026

    kept building diri, and started pr-skill alongside it.

  • august 2026

    launched diri on aug 4, a terminal app for agents. i made it to scratch my own itch, not to compete with anyone. around the same time i built the anara ios app in two weeks and a weekend, and it's doing quite well.

  • july 2026

    traveled a bit this summer. at the end of the month i wrote problems you can only outgrow, about how the pressure you feel can be a sign that your current goals have gotten too small.

    • problems you can only outgrow
  • june 2026
  • may 2026

    smaller things after the redesign. code-reviewer and this site took most of my public commits.

  • april 2026

    wrapped up almost four months of agent 3.0 and the redesign. i also started code-reviewer, a tool for reviewing code.

  • march 2026

    a third month of agent 3.0, redesigning anara and the thinking behind it.

  • february 2026

    agent 3.0 kept going, redesigning anara piece by piece. on the side i launched penflow, an animated handwriting renderer, and released family taste skill the day before.

  • january 2026

    started on agent 3.0 at anara: a new ux for the agent, and rethinking most of the product around it.

  • december 2025

    started vinculum, an ai tutor for each student, after trying to build it three times before. i also wrote the year-end review and a few essays, and worked on this site.

    • produce more, consume less
    • 2025, bit by bit
    • the education system is a scam
  • november 2025

    hive came together this month, a small open source cli for running several agents on several tasks in parallel so they don't step on each other.

  • october 2025
  • september 2025

    back from sf and on anara, with more work on the ubb schedule that syncs with google calendar.

  • august 2025

    we launched agents 2.0 at anara. then my first trip to the us, to san francisco. it felt like a different world, the kind of place you go if you want to build something.

  • july 2025

    my first full month at anara, polishing ui and pushing features.

  • june 2025

    exam session, and then i joined clujhouse and started at anara as a design engineer.

  • may 2025

    a lot of pull request review on the ubb marketplace project, and a visit from max and aavash from deta, who came to romania for a few days.

  • april 2025

    more of the ubb team project, which continued in a new repo, plus a couple of swift experiments.

  • march 2025

    the month our ubb software engineering team project was in full swing, with 43 pull requests opened. on the side i rebuilt family's drawer in pure swiftui.

  • february 2025

    i met the clujhouse folks and we kept in touch. i also launched optima, an ai that roasts your workouts and my first real app, but it flopped: i barely marketed it, it got seven users, and then it died. and we published our second book, informatics problems for ubb admission.

  • january 2025

    started exploring my own things, with a lot of swiftui. i built palora, my first swiftui app, which pulls colors out of the camera feed in real time.

  • december 2024

    deta surf reached v0.1.0 in early december, after a year of prototyping, and this was my last month on it. the rest went to advent of code, uni and the yearly review.

    • peeking into 2024
  • november 2024

    surf was picking up a nice following. on the side, uni coursework and a new llm-from-scratch project.

  • october 2024

    surf and uni again, plus a lot of machine learning: a rust version of a small mlp and a makemore project. the essay 'are you asking your why?' went out on october 20.

    • are you asking your why
  • september 2024

    back from berlin and still on surf, with some time back on competitive programming in the cp repo.

  • august 2024

    the rest of the summer in berlin, with most of the work going into surf.

  • july 2024

    summer in berlin, building surf in person with the team, which was amazing. i also published 'look where you aim', on keeping your eyes on the goal the way a driver looks through a corner.

    • look where you aim
  • june 2024

    passed all my exams, then went to berlin for the whole summer to work on surf with the deta team. i also wrote two short posts: 'becoming a cracked eng.', a reading list, and 'luck', on creating your own luck through persistence.

    • becoming a cracked eng
    • luck
  • may 2024

    more surf alongside uni. i also published 'becoming great', a personal guide to locking in: small daily habits across mind, body, spirit and money, written up after testing them for a while.

    • becoming great
  • april 2024

    deta pivoted to a new prototype this month, a browser that later became deta surf. i led it from the start: designing it, prototyping ideas and building it. it began as figma concepts and tldraw sketches.

  • march 2024

    still balancing work and uni, with side experiments in animation and lists: a virtualized list, a framer motion button and a continuity transition.

  • february 2024

    a quieter month, split between part-time work at deta and university coursework in the ubb repo.

  • january 2024

    juggling deta and uni. back to swiftui at the start of the year, with a few small prototypes, including a split view example i put on github in mid-january.

  • december 2023

    still deep in the first semester. i did advent of code, wrote a short guide to setting up git and github on the command line, a list of the companies i'd most like to work for, and closed the year with a recap.

    • cool companies to work for
    • tldr; use git and github on the command line
    • revisiting 2023
  • november 2023

    the first semester of uni was the heaviest, and most of my commits went to ubb, my coursework. i also started learning about deep learning, building small things like lilgrad, and wrote about agi and why i think it should be built faster rather than slowed down.

    • the future of the world
  • october 2023

    deta space launched publicly on the 10th, after almost two years of intense work for me. the same month i started university in cluj, studying computer science, and moved to a smaller part-time role at deta.

  • september 2023

    i built hani, a minimal hacker news reader, and kept working on beacon. i also wrote about how video games got me into design, and then into programming.

    • how i got from video games to programming
  • august 2023

    most of the month went into beacon, an app for viewing, building and sending invoices. i also made driving map, a visualizer for my trips.

  • july 2023

    the summer i fell in love with code. deta space had a marketplace of apps, and i worked a lot on its ux, thinking of it like an app store for a new kind of app. i made some apps for it too, stacks among them, and one of them went viral on x.

    • a synopsis of sam altman
    • free ideas
    • be hacker
  • june 2023

    exam month. i took a step back from big projects for the high-school finals, which went well, and got into university. a few small swiftui and loading-spinner experiments still happened on the side.

  • may 2023

    a quiet month, with most of my time going to studying for the baccalaureate. i wrote a short essay on performance, with sleep at the top of the list.

    • on performance
  • april 2023

    i started learning swiftui again, by building small things. the eyeballing game came out this month, a game where you guess design values by eye, and i also made flip to refresh, an ios-style interaction.

  • march 2023

    bento cards went out this month, along with a figma tutorial on how to build them. a lot of the work went into this site, and i started writer, a markdown editor.

  • february 2023

    i made a small game for cracking arc invite codes and put it out at the end of the month. i also worked on deta's space docs.

  • january 2023

    i traveled a bit at the start of the year, then locked in on studying for the baccalaureate, which is why github goes quiet. still working at deta, and more of a coder there this year.

  • december 2022

    the 2022 year review went up on the 31st, and about half of the month's public commits went into this site. i also started advent of code 2022 again.

    • last steps of 2022
  • november 2022

    got my driving license, and started driving on the 28th. otherwise just small apps: this site, wordle, meshgrad and a new algorithms repo.

  • october 2022

    back to arc boost market and romanian wordle this month, with some work on this site too.

  • september 2022

    a month of small experiments: a swiftui card, an airpods parallax page, a fidget card and boomerang cards.

  • august 2022

    meshgrad went live on the 5th, a gradient generator, and i started a cmdk repo this month too.

  • july 2022

    deta took most of the summer, and on the side i built arc boost market, an extension store, with light switch going up alongside it.

  • june 2022

    the summer was mostly deta. public code was quieter, mostly rust: a rust book repo and an awesome rust list, with some more work on wordle and this site.

  • may 2022

    i joined deta this month, the company behind deta space, and worked on design for its new personal cloud. in 2022 i was more of a designer there. i also worked through the missing semester course from mit, kept in its own repo.

  • april 2022

    my time at landmarks wrapped up around now, and i got the offer from deta. most of my public commits went into this site.

  • march 2022

    keep the streak went out on the 15th, a small side project i shipped that month. wordle and this site kept getting steady commits too.

  • february 2022

    i built freight scorer, a ftc scoring tool for esentza robotics, my team, which went to the national stage that year. on the 26th i also started a browser extension prototype with pondorasti.

  • january 2022

    still at landmarks, where i stayed from november until about april. winter also meant working with my school's robotics team, and most of my public commits went into a romanian wordle clone and this site.

    • you think you can build a button
  • december 2021

    my second month at landmarks. on the side i started my own app, inspired by bereal, where you can only talk to someone while your phones are pointing at each other. i also did advent of code 2021 and kept posting on twitter.

    • 2021 in review
  • november 2021

    my first job: front-end engineer at landmarks, building sites for apartment complexes and real estate developers. components i wrote there are still in use today by some of the biggest developers of buildings. it was also my first taste of design engineering, with components like a compass that shows where north is from the sun's position.

  • october 2021

    a month of trying things: a pile of small new repos, and the start of the move toward back-end work the 2021 review describes.

    • creating gradients
  • september 2021

    i started a covid stats dashboard this month, rocovidtracker, which is the covid tracker on my work page.

  • august 2021

    started cretu.dev on the 4th, the site you are looking at now. i also spent the month on clones and tutorials, facebook, hulu and a few other sites, and those pretty much got me hired.

    • learning web development in 2021

Cristian Crețu, 21
design engineer at Anara
now
shipping more, week over week
no pixel out of place
delusional optimism. i always win
selected work3
Anara Agents specialized agents for research
Family Drawer pure swiftui recreation
Hive n agents on n tasks, isolated via worktrees
more in each month's card
writing3
problems you can only outgrow 2026
the education system is a scam 2025
2025, bit by bit 2025
all essays
elsewhere
x.com/cristicrtu
github.com/cristicretu